![]() ![]() What will happen for our heroine? Only her next adventure will give us answers.Syberia 2 was developed by Microids under Anuman Interactive and published by Bandai Namco on Xbox 360. In short, ‘Syberia 2’ carries over the elements that made its predecessor work, but the flaws that were present in the first game (as far as the console version is concerned) have also made their way in the sequel.Īs such, I don’t think ‘Syberia 2’ surpasses the original in every shape or form, but while the drawbacks inhibit my experience, I was still engaged with Kate’s story and I’m interested in the third instalment. Sadly, the framerate is inconsistent and there were moments were it took me out of the experience. But on the other hand the music is superbly produced and fits the game’s setting, even if there are used sparely. The graphics haven’t changed much, but one thing I’d noticed is how the environments feel more populated, unlike the first game where most areas were lifeless. However, the console version can lead to getting stuck on the environments, but this didn’t break the immersion for me although this could cause frustration for others. The controls are identical to its predecessor as you can move your avatar in any direction with the left analogue stick, but the pc version relies on point-and-click inputs. Not to mention Kate sounds like the damsel-in-distress archetype when she forced to call for assistance. One thing I failed to mention in the ‘Syberia’ review is the PS3 version does give you three difficulties and the sequel is no exception, but even with the easiest option selected you’ll still find some of the puzzles a bit too hard.Īt one point Kate is held captive by someone who’s wielding a Mammoth tusk, thus preventing the protagonist from going anywhere and the only way to resolve the problem is by calling for someone via her mobile phone? Not only it’s inane in the context of the story, the game also doesn’t give any hints of what you need to do. While they’re unique to one another and require salvaged items, the later ones are so vague it leads to a lot of trial and error. It also doesn’t help that some puzzles aren’t well developed. This does alleviate the backtracking to some extent, as it gives a rough idea who you need to talk to or where you need to go, but you’re still forced to search through every area to find valuable information and items in order to progress. If you keep talking to the same person, the dialogue options will reduce overtime. Granted, one thing I’d noticed when interacting with npcs is Kate’s notepad, which allows her to ask specific questions. Sadly, the backtracking aspect is still prominent in ‘Syberia 2’ so if you didn’t like it from the previous game, you’re going to hate it here and of course you don’t benefit from a map. Speaking of puzzles, ‘Syberia 2’ is next to identical when it comes to its gameplay, as you’ll have to find specific items to find the solution and some objects you’ll pick up won’t be used until later on. Like the previous game, the characters are interesting and are fleshed-out and for the most part the voice acting is good, although there are some moments where some NPCs overact, but they do serve to move the plot along as well as help you to solve puzzles. The plot this time around is much more basic compared to its predecessor, since Kate has been established as a character and there’s a goal to achieve. When she abandons her previous life as a lawyer, Kate joins up with Hans to find the land of Syberia and uncover the existence of the Woolly Mammoths. ![]() Picking up where it left off, Kate Walker joins up with automation manufacture Hans Voralberg, which she met from the last game. While the gameplay, design, and presentation are identical to its predecessor, it unfortunately carries over the flaws that were present from the previous game. ‘Syberia 2’ was released two years after the previous instalment for multiple platforms, but I’m going to be focusing on the PS3 version as part of the ‘Syberia Collection’. Although the next episode is no guarantee since you have to take into account of funding as well as other factors, the developers need to ensure the consumer is getting the best experience. Whether the first game was a success or a flop, sequels give the creators to improve their games and implement new features. Note: This review is based on the PS3 port as part of the ‘Syberia Collection’, not the PC original. ![]()
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